AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps on Android in Poland Q1 2022
Explore the performance trends of the top 5 arcade racing apps on Android in Poland during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the arcade racing genre on Android in Poland saw varied performance across the top 5 apps. Here's a detailed look at their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd had a notable presence. Weekly downloads started strong with over 55K in late December but saw a gradual decline, reaching around 18.8K by the end of March. Revenue fluctuated, peaking at approximately $335 in mid-January and closing the quarter at $300. Active users also saw a downward trend, from 106.8K at the start to around 73.1K by quarter's end.
Epic Race 3D – Parkour Game by CASUAL AZUR GAMES experienced a spike in weekly downloads, especially in late January, peaking at 25.7K. Revenue remained modest, with a high of $20 in late February. Active users increased significantly in January, reaching 86.5K, but then declined to around 41K by the end of March.
aquapark.io by VOODOO saw a steady performance. Weekly downloads hovered around 9K in late December, with minor fluctuations throughout the quarter, ending at approximately 8.8K. Revenue was consistent, generally around $4-$6, with a couple of peaks at $10 in early February and $8 in mid-March. Active users varied, peaking at 77.8K in late January and stabilizing around 60K by the end of March.
Shape-shifting by Sixcube showed a downward trend in weekly downloads, starting at 18.8K in late December and dropping to 7.7K by the end of March. Revenue remained low, with minor peaks, the highest being $13 in mid-March. Active users followed a similar pattern, peaking at 40.9K in late December and declining to around 19.2K by the end of the quarter.
Riding Extreme 3D by playducky.com had consistent weekly downloads, starting at 9.9K in late December, peaking at 11.4K in mid-January, and ending at 9.6K by the end of March. Revenue was stable, with minor fluctuations, peaking at $32 in mid-March. Active users showed a steady trend, starting at 30.3K and slightly increasing to around 28.9K by the end of the quarter.
For more detailed insights into app performance, visit Sensor Tower.